21st Century Organization: Bronwyn Stuckey on Games
There is something irresistable about games. It is so easy to take the bait. That's why I think they are important to understand. And I don't understand nearly enough. So when I saw that my friend and colleague, Bronwyn Stucky of Australia was guest blogging on he 21st Century Organization about Games, I was delighted. I was reading back from Day 3: Games recruit learning, and realized I should point out the series of posts as they are clear, cogent and useful. Here are Day 1 and Day 2.
Drawing from Jim Gee and other researchers, Bronwyn makes the case that games and game-like qualities are a resource we can draw upon for learning - in any setting! She has reviewed what qualifies as a game which is very useful - noting that Second Life is not a game. It's an environment. The distinction is important. Games can happen inside environments, but environments themselves lack the full set of essential qualities that make a game a game.
I'm looking forward to the rest of the series. Check it out!
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