Clay Shirky and “the collaborative penumbra”

Some words just catch us.

I was scanning this transcript of an interview with Clay Shirky (thank you Twitter network) and came across this quote:

So the collaborative penumbra around 3-D printing is a place where you don’t have to have someone who can do everything—from having the idea to making the mesh to printing it. You can start having division of labor. So you’ve got all of these small groups that are just working together like studios and still able to play on a world stage.

via The disruptive power of collaboration: An interview with Clay Shirky | McKinsey & Company.

I just loved the term, “collaborative penumbra.”

I continue to rabbit away at what has become my hobby research, how international development organizations plan for, pick, provision, monitor and evaluate their online collaboration platforms. What comes up again and again is that organizations have very limited ideas about the meaning and possibilities of collaboration. There is still this idea that it is composed of two things: document sharing and project management. And document sharing covers the territory of “knowledge sharing.” Sigh. I keep looking for useful anecdotes to demonstrate the rainbow of possibilities. But each example then points to the fact that this is a fundamental shift in the way work is done. That scares people. They like their “habitus” as Zaid Hassan talks about in his book, “The Social Labs Revolution.”

Here is another quote from the interview (emphasis mine):

“And all the way at the other end of the spectrum, you’ve got these collaborative environments where almost no one has to coordinate with anybody else. When I upload something to Thingiverse, or I make an edit on Wikipedia, it’s not like I need anybody else’s help or permission. So the collaborative range is expanding. The tight groups have more resources, and the loose groups can be much more loosely coordinated and operate at a much larger scale. And I think the people who think about collaboration want to know what’s happening to it, and the answer is everything.”

Go read the rest. There are more gems there… go to the source!

Faciliplay: Play as an Online Facilitation Technique

Note: Faciliplay: Play as an Online Facilitation Technique was a post I wrote way back in the early life of this blog, before I moved to WordPress. A lot of those posts feel lost, so I’m picking a few and reposting them. Some, like this one on play, need updating or at least contextualizing. This was written in the day when online interaction was centered on discussion forums, so the advice is framed in that context. It is almost quaint.  Today we can imagine and improvise a much broader repertoire of faciliplay. If you have any great examples, please add them in the comments.

Faciliplay: Play as an Online Facilitation Technique (in discussion forums)

by choconancy

First of all, the members of the Fall 1999 Knowledge Ecology University (now defunct) Online Facilitation Course inspired me write this. Their wonderful expressions in “Just Three Words” confirmed what I’ve felt for a while that play can be a liberating, powerful tool for groups and individuals.

The online manifestations for play are varied. Like offline humor, we need to take care that our choices respect or bridge personal and cultural differences. Segmentation of “playful” spaces and activities help maintain topical and project work in the “serious” spaces. The terms “playful” and “serious” don’t need to be so separate, so inviolate. They can be merged with some attention to group dynamics. But that’s for another time.

What I’d like to share here are some resources on incorporating play into your facilitation repertoire for online conference/discussion spaces; a “bag of toys,” if you will, which you can spread out on the “virtual table.” These are primarily for use in asynchronous bulletin boards or discussion forums but if you use your imagination, I bet you can find many other ways to use them.

As background on the use of play in facilitation, you may wish to check out Bernie DeKoven’s “Deep Fun” site at http://www.deepfun.com. Bernie is the author of The Well-Played Game. Bernie has created a playground to share ideas on play for facilitators, therapists and healers.  Check it out. Add your ideas. Let’s play!

Playful Topics

There is a rich tradition in online play topics from social communities across the net. Many of them became “institutions” at such places as the http://www.well.com,  and other communities. Here are some examples:

  • Just One Word/Just Three Words: as the topic explains, each post has a word limitation. This creates a quick interaction opportunity, allows each poster to “riff” of the previous and can spawn some interesting creative runs. Good for freeing up thinking while brainstorming or using other divergent, creative facilitation strategies. Safe place for anyone to post… you don’t have to create a great literary piece to post! If you want to ratchet it up a notch, try approaches like “rhyme two lines:”

It’s better to jump in and try it yourself
Than let a forum linger, closed, on the shelf…

  • The Never-Ending Story/Limericks, and other Continuation Topics: Group creation of a story, poem or limerick draws people back because they want to see how the next person has built on their contribution. This also demonstrates how responding to others and reciprocity can help build the group. Plus, it can be a creative kick in the pants. In watching these topic grow, a facilitator can also get an idea of what type of team player each participant might be. There will be those who will adhere to the story line, and those who always veer. Both are important parts of a group. But it’s nice to know who is who, eh?
  • Community History Topics: Online architect Amy Jo Kim is a strong proponent of a community “backstory” or history. By providing space for the group to record and comment on the history, to actually create it, you can provide ownership and a place to be “seen” by the community through specific additions to the record.
  • Bars/Grills/Coffeeshops: Hanging out, shooting the breeze, playing around with simulacrums of food and drink is very engaging for a portion of your group. These places are safe spots to let us slowly reveal more about ourselves, both in and out of our “task” or “work/business” concepts. They provide some metaphorical “body language.” 
  • What Are You Reading/Eating/Thinking: Easy places to drop information, have fun without a high intellectual or time overhead. And get great tips on new books, movies or chocolate recipies. Good for longer term communities and groups. These topics don’t build the critical mass in shorter, time-delimited settings unless, of course, it is a topic about chocolate (only kidding…) 
  • Confess and Be Absolved: Sometimes you just need to get it off your chest. Master storyteller Paul Beleserene of Vancouver BC started this topic in the old Electric Minds. It was a people magnet. It could be funny, poignant, it could be a safe way to apologize to a fellow community member. And Paul, as host, absolved every single person and sent him or her on their way feeling just a little bit better about themselves. I confess I still love this topic.

Playful Applications of Interaction Spaces

  • Bulletin Boards/Forums/Discussions: Consider creating a segment of your online space for play to ensure it doesn’t jeopardize your “serious” topics. Not everyone likes to goof around. Make sure your names reflect the purpose of those spaces.
  • Chat: Provide open chat room areas for people to spontaneously chat and get to know, talk about non-project issues or just goof around. Schedule chat times for the group as a coffee klatch or cocktail party as a “get to know” function.
  • Instant Messengers: Quick compliments, silly one liners or a quick emoticon wink can create deeper context for your more serious, recorded activities in a conference. Find a place to share IM contacts.

Playful Communications Tools

  • Emoticons: There are tons of emoticons that serve as text “body language.” Some disdain them, but it is helpful to include a little 😉 if you are using irony or sarcasm in the space where tone and facial expression are absent. Here are a few along with some acronyms commonly used online:

🙂 or 🙂 are smiley faces composed of a colon and a right parenthesis mark

😉 or 😉 or or ;-> is a more tongue in cheek smile, wink, employing a semi-colon
:O = surprised face (and there are hundreds of variations)

<g> = grin

D or 😀 = big grin

:/ or :-/ = chagrin, disappointment, etc.

🙁 or 🙁 = frown

btw = by the way

imo = in my opinion (or imho = in my humble opinion)

rotfl = rolling on the floor laughing

lol = laughing out loud

For more emoticons, see Emoticons: Online Body Language

  • Images and Fonts: Sometimes adding a little color or images to a communication can help enhance a message. Here is one of my favorite animated gifs that a member of one of my online communities made in reference to people getting a wee bit too touchy about issues and feeling attacked:

  Image courtesy of Steve Ruano, ©1999 (alas, gif is gone!)

  • Snarfs and Post-a-thons: These are really down-and-dirty techniques that are not for just any online interaction space, but for die-hard online addicts. Most often found in purely social communities, they can inspire quite intense participation and engagement. Now, definitions! A snarf is a post with a particularly toothsome number. Century snarfs (100, 200, 300) are pretty common in big, public communities. Big K’s (1,000’s) are rarer and more prized. Then there are the other odd number combinations which include repeat numbers (555, or the infamous Karen Valentine snarf — 222), numbers with other significance (777, 69) or sometimes people like to snarf numbers that have personal significance like birthdays (51558) or anniversaries. It is totally silly. It can catch like wildfire. It can also destroy the experience for those who do not like snarfing. Consider yourself warned.Post-A-Thons are group efforts to drive up the number of posts in a topic. Again, this is a social community thing. Don’t ask me. I’ve done it. I confess. I really burned out a wrist one weekend trying to get 7,000 posts in one topic as a form of social protest to site management’ capricious decisions at a community that will go unnamed. But you would be amazed how it builds a group over a short period of time. Kind of like a strong, addictive drug. Again, you’ve been warned…. 😉

The best way to understand these playful applications is to visit some online communities and join in. (ALAS, so many of these are gone!) Check out http://www.electricminds.org, (especially the Playground conference),http://www.salon.com (click on Table Talk) or http://www.utne.com . And have fun!

Image of purple lady from Jeffrey Zeldman Presents

Learning from the “Rules” of Etegami: It is fine to be clumsy

From DosanKodebbie's Etegami Notebook
There is so much to learn from the THE THREE “RULES” OF ETEGAMI, a Japanese style of painting. I could write so much more, but it could not add to these three amazing rules.

1 The motto of Etegami is “It’s fine to be clumsy. It’s good to be clumsy.” What matters is whether or not you have put your heart into your painting, not whether the painting is a fine work of art. Your earnestness communicates to the person who receives the card, and touches his heart. Each etegami should express something of the character of the person who painted it.

2 Etegami is a one-shot deal; there is no underdrawing or practicing on another piece of paper before doing the actual painting. Every time you paint an etegami, you are, so to speak, “broadcasting live.” There is no concept of a “failed” or “ruined” etegami. Every etegami you paint should be placed in the mail box and sent on its way to someone else.

3 Unlike many other forms of traditional Japanese art, there is no “model” etegami painted by a master for you to imitate. The flowers and vegetables created by the hand of God are your best “models.” Observe these models closely before you begin to paint them.

via dosankodebbie’s etegami notebook: a review of the “rules” of etegami.

And because it is Monday and it has been so long since I posted a Monday video, here is Etegami in practice:

My Harvest from a Half Day at Seattle #Kaizencamp

Thanks to a serendipitous conversation with friends im Benson (@ourfounder), Tonianne DeMaria Barry (@sprezzatura), I was able to pop in for 1/4 of the Seattle #KaizenCamp. If I were pitching a Hollywood script, I’d say “Open Space” meets “Lean Coffee” meets “Liberating Structures.” A group of smart, engaged people conversing about ways of working in a lovely place (The Foundry) with good food and coffee.

I sat at two rounds of “lean coffee,” one about Storytelling and the Arts, and one about Knowledge Sharing. I made a couple of sketch notes and captured some of the resources and I wanted to get them up and out, tagged and tweeted, before I rushed on to the next thing. (Rushing— sucks!) So here we go…

Storytelling and the Arts

KaizenCampArtStorytelling

 

URLs/Resources Shared:

 

Knowledge Sharing

KaizenCampKnowledgeSharing

 

URLs/Resources:

 

Updating My List of Facilitation Card Decks

Back in 2012 I posted about different card decks I’ve seen and used while facilitating (mostly face to face.) It turned out to be a popular post, so when I see new decks (like with then FABULOUS Groupworks Deck came out) I blog about them. Today one of the folks from the Open Innovators group  at the Hague University (where I have fun facilitating in the autumn) posted about a deck I hadn’t seen on facilitating behavior change and I thought I’d add this one to the evolving list. (Update: Here is another great list.)

The behavior change cards come from the Artefact Group. (Hey, they are in Seattle!) Here is their blurb:

artefactcardsample

This set of 23 cards was crafted to help designers, researchers, and anyone facing a behavior change challenge, think through strategies to nudge people toward positive behavioral outcomes. They work particularly well when you have in mind a specific behavior that you want to change (e.g., “We want to get more people to ride the bus,” or, “We want people to stop smoking”). We focused on making these strategies easy to grasp, incorporate, and act on.

The set is divided into five thematic sections, each featuring strategies and examples that will help you understand whythe strategies are effective, and prompt you to think through how they might be used.

  1. Make it personal: The persuasive power of “me” and “my” (cards 1– 6)
  2. Tip the scales: How perceptions of losses and gains influence our choices (cards 7– 13)
  3. Craft the journey: Why the entire experience matters (cards 14 – 17)
  4. Set up the options: Setting the stage for the desired decision (cards 18 – 21)
  5. Keep it simple: Avoiding undesirable outcomes (cards 22 – 23)

These cards should be considered a starting point, to help you think through strategies and brainstorm new ideas you may not have previously considered. Keep in mind that any given strategy, on its own, is unlikely to be a silver bullet. And while some of these strategies may work in the short term, they don’t necessarily guarantee long-term success. At the end of the day, the only way to make sure that what you’re designing has the outcome you desire is to test it with real people.

From a quick glance the cards have a product design perspective, which makes sense as the Artefact Group works in design. I scrolled through them to consider how they might work  the international development contexts I often find myself. The images feel pretty North American to me, and reflect a strong consumer culture. I could see using the cards in the US even outside of commercial product design because the examples are familiar and would offer good thinking triggers. In international development the consumer emphasis and images would not translate well.  The tips and ideas are  useful and I think they would resonate in other cultures with appropriate  reframing for different contexts. 

A little side note: As an American, I have to be particularly sensitive as people often default to a “disregard that – just another American thing” when I bring them, even if the thing I bring is NOT American. Our cultural identities and our perceptions are strong! My behavior is deeply connected to my roots, so the act of carrying ideas across boundaries is essential to my work, but it has to be done with quite a bit of care. And I still mess up!

This is one of the really tough things with any of these decks is how to make them useful across domains and cultures. Wouldn’t it be nice to be able to take a deck and remix the images? Tweak the text and create a remixed deck altogether? Someone clever could program that, I’m sure.

In the meantime, the resonance of all the decks I’ve tried is the mix of the visual with the images, the tactile experience of the cards (moving them around, sharing them in a group setting, etc.) and the triggers that both the images and the words offer us to step, at least slightly, out of our practiced thinking and behaving pathways. (Yeah, ruts!)

While you are on the Artefact Group’s site, check out their larger set of resources.  I was drawn a couple of other toolkit elements with a strong visual focus. Check out Designing for Empathy  and their relationship map (see also their whitepaper which is actually YELLOW!) . I have also downloaded “Designing to Incentivize” but haven’t read it yet. (And yes, I still dislike the word “incentivize” but I’m very interested in when incentives help and when they screw things up!) Clearly these folks have a good sense of humor. Here is a screen shot of the page with the summary of the incentives piece:incentivize